My latest project, the Spider Engine, is in beta testing!
It’s a creation environment that aims to be as accessible as possible, without sacrificing power and flexibility.
I enjoy creating worlds using software, but I find it difficult to commit to existing tools on the market. I’ve had the opportunity to work on several in-house game engines, and it became important for me to be able to look under the hood and control things.
When considering a game engine, here are questions I ask, in no particular order:
- Does it have the features needed?
- How much autonomy does it give to the creative team?
- Are there frustrations and what can I do about them?
- Does the editor feel fast and responsive?
- Am I having fun doing this?
Spider Engine is an attempt to answer these questions.
It’s entirely web-based, no installers, no downloads. It is well positioned for online team collaboration, ease of sharing on social media, and cloud save.
It is developed on a WebGL / Typescript / React stack. A desktop version, powered by Electron, is coming soon, which will enable the development of larger and more resource intensive projects.
It is built with visual scripting in mind, from the very beginning. I think it’s great to visualize the execution and data flow of a program. In my opinion this is the best way to wrap one’s mind around the complexity of software.
Check out Spider Engine and let me know what you think!