Virtual File System + zlib integration I’m currently trying to optimize resource loading before starting a full level design swing on my 3D shooter. Continue Reading →
libPNG integration I decided to integrate libPNG while I was tracking a memory leak that seemed to originate from the SOIL image library. Continue Reading →
Rendering Strategy I recently optimized the rendering in Shoot, and came out with something faster yet with a very simple implementation. Continue Reading →
Shoot Engine Demo Video I made a video to show the current progress of the Shoot Engine. Continue Reading →