Amine Rehioui
Amine Rehioui
Making video games & creation engines
  • twitter
  • github
  • linkedin
  • website
Skip to content
  • Contact

September 2012

There was one post published in September 2012.

Get file change notifications in C++ (using C#’s FileSystemWatcher)

In order to make the workflow in ShootEditor more efficient, I speeded up the process that takes places after a resource is changed (textures, mesh, shaders (Yes Shaders!!

Continue Reading →
467 Words | Comment

Archives

  • March 2019
  • November 2018
  • May 2018
  • March 2017
  • February 2016
  • August 2015
  • March 2015
  • July 2014
  • June 2014
  • December 2013
  • November 2013
  • April 2013
  • September 2012
  • July 2012
  • May 2012
  • April 2012
  • October 2010
Independent Publisher empowered by WordPress