Amine Rehioui
Amine Rehioui
Making video games & creation engines
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April 2012

There were 4 posts published in April 2012 (this is page 1 of 1).

Virtual File System + zlib integration

I’m currently trying to optimize resource loading before starting a full level design swing on my 3D shooter.

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621 Words | Comment

libPNG integration

I decided to integrate libPNG while I was tracking a memory leak that seemed to originate from the SOIL image library.

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553 Words | Comment

Rendering Strategy

I recently optimized the rendering in Shoot, and came out with something faster yet with a very simple implementation.

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302 Words | Comment

Shoot Engine Demo Video

I made a video to show the current progress of the Shoot Engine.

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48 Words | Comment

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