After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line.
It uses the same engine as VLAD: Heavy Strike, with a lot of improvements. In particular, dynamic lighting, shadow mapping, and post effects. In fact, I completely removed all fixed-pipeline rendering code. I’ll write a more in-depth article about the new engine when I have time (probably after the release).