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Starports: Space Defense coming soon

After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line. 

It uses the same engine asĀ VLAD: Heavy Strike, with a lot of improvements. In particular, dynamic lighting, shadow mapping, and post effects. In fact, I completely removed all fixed-pipeline rendering code. I’ll write a more in-depth article about the new engine when I have time (probably after the release).

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