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“The Shoot Engine” in Development

‘The Shoot Engine’ is my 2nd generation of a game engine. It also has an editor tool.

I started it after I completed a contemporary art project with Artist Angela Antle, and a demo with Artist Philippa Jones, and realized it’s time I put together a clean and efficient engine that I can rely on when working on side projects.

It currently supports:

  • C++ reflection/property system that allows entities to expose their properties to the editor – and potentially to a script engine in the future
  • Loading/saving of the hierarchy in XML
  • Lightweight OpenGL rendering code
  • 2D Scene Graph
  • 3D Scene Graph

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