‘The Shoot Engine’ is my 2nd generation of a game engine. It also has an editor tool.
I started it after I completed a contemporary art project with Artist Angela Antle, and a demo with Artist Philippa Jones, and realized it’s time I put together a clean and efficient engine that I can rely on when working on side projects.
It currently supports:
- C++ reflection/property system that allows entities to expose their properties to the editor – and potentially to a script engine in the future
- Loading/saving of the hierarchy in XML
- Lightweight OpenGL rendering code
- 2D Scene Graph
- 3D Scene Graph