Introduction to Ray-tracing Introduction Ray-tracing is a graphic technique that can produce realistic images, by simulating the path of light and its interactions with the environment. Continue Reading →
Procedural Spider Animation in Araknoids Couple of years ago, I saw this excellent GDC talk about an indie’s approach to procedural animation. Continue Reading →
Racing game prototype in progress, codename: Overdrive! Overdrive is a prototype of an action-racing game. Continue Reading →
Source code release! I’m releasing the C++ source code of VLAD: Heavy Strike and Starports Space Defense to public. Continue Reading →
Debugging released versions When releasing software to the world, it can be difficult to track down and fix problems that may happen on people’s machines. Continue Reading →
Starports: Space Defense coming soon After about 14 months in development, my game is in its final stretch. Continue Reading →
Terrain Rendering Terrain rendering can be done in many ways depending on the scope, scale, and desired visual quality. Continue Reading →
Porting to Windows Phone 8 Adapting VLAD to WP8 has been harder and more expensive than other mobile platforms. Continue Reading →