Amine Rehioui
Amine Rehioui
Making video games & creation engines
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Introduction to Ray-tracing

Introduction Ray-tracing is a graphic technique that can produce realistic images, by simulating the path of light and its interactions with the environment.

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Procedural Spider Animation in Araknoids

Couple of years ago, I saw this excellent GDC talk about an indie’s approach to procedural animation.

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Spider Engine in Beta

Spider Engine, is in beta testing!

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Racing game prototype in progress, codename: Overdrive!

Overdrive is a prototype of an action-racing game.

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Source code release!

I’m releasing the C++ source code of VLAD: Heavy Strike and Starports Space Defense to public.

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Debugging released versions

When releasing software to the world, it can be difficult to track down and fix problems that may happen on people’s machines.

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Starports: Space Defense coming soon

After about 14 months in development, my game is in its final stretch.

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Terrain Rendering

Terrain rendering can be done in many ways depending on the scope, scale, and desired visual quality.

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LIBTTF & OpenGL

This is a tutorial on how to use libttf to render text in OpenGL.

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Porting to Windows Phone 8

Adapting VLAD to WP8 has been harder and more expensive than other mobile platforms.

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